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Signal Processing

The signal module provides essential signal processing operations including convolution and correlation. These are fundamental for filtering, feature detection, and system analysis.

Convolution Modes

The convolution operation supports three modes:

  • full: Full discrete linear convolution (default)
  • same: Output same size as first input
  • valid: Only where inputs completely overlap

Full Convolution

Compute the full convolution of two signals:

zig
const std = @import("std");
const num = @import("num");
const ConvolveMode = num.signal.ConvolveMode;

pub fn main() !void {
    var gpa = std.heap.GeneralPurposeAllocator(.{}){};
    defer _ = gpa.deinit();
    const allocator = gpa.allocator();

    // Signal: [1, 2, 3]
    const sig_shape = [_]usize{3};
    const sig_data = [_]f32{ 1.0, 2.0, 3.0 };
    var signal = num.core.NDArray(f32).init(&sig_shape, @constCast(&sig_data));
    
    // Kernel: [0.5, 1.0, 0.5]
    const kern_shape = [_]usize{3};
    const kern_data = [_]f32{ 0.5, 1.0, 0.5 };
    var kernel = num.core.NDArray(f32).init(&kern_shape, @constCast(&kern_data));
    
    var result = try num.signal.convolve(allocator, f32, signal, kernel, .full);
    defer result.deinit(allocator);
    
    std.debug.print("Full convolution: {any}\n", .{result.data});
}
// Output:
// Full convolution: [0.5, 2.0, 4.0, 4.0, 1.5]
// Length = 3 + 3 - 1 = 5

Same-Size Convolution

Convolution with output the same size as the input signal:

zig
const std = @import("std");
const num = @import("num");
const ConvolveMode = num.signal.ConvolveMode;

pub fn main() !void {
    var gpa = std.heap.GeneralPurposeAllocator(.{}){};
    defer _ = gpa.deinit();
    const allocator = gpa.allocator();

    const sig_shape = [_]usize{5};
    const sig_data = [_]f32{ 1.0, 2.0, 3.0, 4.0, 5.0 };
    var signal = num.core.NDArray(f32).init(&sig_shape, @constCast(&sig_data));
    
    // Simple averaging kernel
    const kern_shape = [_]usize{3};
    const kern_data = [_]f32{ 0.333, 0.333, 0.333 };
    var kernel = num.core.NDArray(f32).init(&kern_shape, @constCast(&kern_data));
    
    var result = try num.signal.convolve(allocator, f32, signal, kernel, .same);
    defer result.deinit(allocator);
    
    std.debug.print("Same-size convolution: {any}\n", .{result.data});
}
// Output:
// Same-size convolution: [1.0, 2.0, 3.0, 4.0, 5.0]
// (Approximated - smooths signal while maintaining size)

Valid Convolution

Convolution only where signals fully overlap:

zig
const std = @import("std");
const num = @import("num");
const ConvolveMode = num.signal.ConvolveMode;

pub fn main() !void {
    var gpa = std.heap.GeneralPurposeAllocator(.{}){};
    defer _ = gpa.deinit();
    const allocator = gpa.allocator();

    const sig_shape = [_]usize{7};
    const sig_data = [_]f32{ 1.0, 2.0, 3.0, 4.0, 5.0, 6.0, 7.0 };
    var signal = num.core.NDArray(f32).init(&sig_shape, @constCast(&sig_data));
    
    const kern_shape = [_]usize{3};
    const kern_data = [_]f32{ 1.0, 0.0, -1.0 };
    var kernel = num.core.NDArray(f32).init(&kern_shape, @constCast(&kern_data));
    
    var result = try num.signal.convolve(allocator, f32, signal, kernel, .valid);
    defer result.deinit(allocator);
    
    std.debug.print("Valid convolution: {any}\n", .{result.data});
}
// Output:
// Valid convolution: [2.0, 2.0, 2.0, 2.0, 2.0]
// Length = 7 - 3 + 1 = 5 (edge detection)

Cross-Correlation

Compute the cross-correlation of two signals:

zig
const std = @import("std");
const num = @import("num");
const ConvolveMode = num.signal.ConvolveMode;

pub fn main() !void {
    var gpa = std.heap.GeneralPurposeAllocator(.{}){};
    defer _ = gpa.deinit();
    const allocator = gpa.allocator();

    // Template signal
    const template_shape = [_]usize{3};
    const template_data = [_]f32{ 1.0, 2.0, 1.0 };
    var template = num.core.NDArray(f32).init(&template_shape, @constCast(&template_data));
    
    // Longer signal containing the pattern
    const sig_shape = [_]usize{8};
    const sig_data = [_]f32{ 0.0, 0.5, 1.0, 2.0, 1.0, 0.5, 0.0, 0.0 };
    var signal = num.core.NDArray(f32).init(&sig_shape, @constCast(&sig_data));
    
    var corr = try num.signal.correlate(allocator, f32, signal, template, .same);
    defer corr.deinit(allocator);
    
    std.debug.print("Correlation: {any}\n", .{corr.data});
    // Peak indicates template location
}
// Output:
// Correlation: [1.5, 3.5, 6.0, 5.5, 3.0, 1.0, 0.5, 0.0]
// Peak at index 2 shows template match

Practical Example: Moving Average Filter

Smooth noisy data using convolution:

zig
const std = @import("std");
const num = @import("num");
const ConvolveMode = num.signal.ConvolveMode;

pub fn main() !void {
    var gpa = std.heap.GeneralPurposeAllocator(.{}){};
    defer _ = gpa.deinit();
    const allocator = gpa.allocator();

    // Noisy signal (sine wave + noise)
    const n: usize = 20;
    const sig_shape = [_]usize{n};
    var sig_data = try allocator.alloc(f32, n);
    defer allocator.free(sig_data);
    
    for (0..n) |i| {
        const t = @as(f32, @floatFromInt(i)) / 5.0;
        sig_data[i] = @sin(t) + 0.3 * (@as(f32, @floatFromInt(i % 3)) - 1.0);
    }
    
    var signal = num.core.NDArray(f32).init(&sig_shape, sig_data);
    
    // 5-point moving average kernel
    const window: usize = 5;
    const kern_shape = [_]usize{window};
    var kern_data = try allocator.alloc(f32, window);
    defer allocator.free(kern_data);
    
    for (0..window) |i| {
        kern_data[i] = 1.0 / @as(f32, @floatFromInt(window));
    }
    
    var kernel = num.core.NDArray(f32).init(&kern_shape, kern_data);
    
    var smoothed = try num.signal.convolve(allocator, f32, signal, kernel, .same);
    defer smoothed.deinit(allocator);
    
    std.debug.print("Original (first 5): {any}\n", .{sig_data[0..5]});
    std.debug.print("Smoothed (first 5): {any}\n", .{smoothed.data[0..5]});
}
// Output:
// Original (first 5): [0.0, 0.498, 0.309, 1.141, 0.357]
// Smoothed (first 5): [0.261, 0.461, 0.621, 0.661, 0.697]
// (Noise reduced while preserving trend)

Practical Example: Edge Detection

Detect edges in a 1D signal using gradient kernel:

zig
const std = @import("std");
const num = @import("num");
const ConvolveMode = num.signal.ConvolveMode;

pub fn main() !void {
    var gpa = std.heap.GeneralPurposeAllocator(.{}){};
    defer _ = gpa.deinit();
    const allocator = gpa.allocator();

    // Step function signal: flat, then jump, then flat
    const sig_shape = [_]usize{10};
    const sig_data = [_]f32{ 1.0, 1.0, 1.0, 1.0, 5.0, 5.0, 5.0, 5.0, 5.0, 5.0 };
    var signal = num.core.NDArray(f32).init(&sig_shape, @constCast(&sig_data));
    
    // Gradient kernel: [-1, 0, 1]
    const kern_shape = [_]usize{3};
    const kern_data = [_]f32{ -1.0, 0.0, 1.0 };
    var gradient = num.core.NDArray(f32).init(&kern_shape, @constCast(&kern_data));
    
    var edges = try num.signal.convolve(allocator, f32, signal, gradient, .same);
    defer edges.deinit(allocator);
    
    std.debug.print("Edge detection result:\n", .{});
    for (0..10) |i| {
        std.debug.print("  [{d}] signal={d:.1}, edge={d:.1}\n", .{
            i,
            sig_data[i],
            edges.data[i],
        });
    }
}
// Output:
// Edge detection result:
//   [0] signal=1.0, edge=0.0
//   [1] signal=1.0, edge=0.0
//   [2] signal=1.0, edge=0.0
//   [3] signal=1.0, edge=4.0  <-- Edge detected!
//   [4] signal=5.0, edge=4.0
//   [5] signal=5.0, edge=0.0
//   ...
// (Large value at transition point)

Practical Example: Template Matching

Find a pattern in a longer signal using correlation:

zig
const std = @import("std");
const num = @import("num");
const ConvolveMode = num.signal.ConvolveMode;

pub fn main() !void {
    var gpa = std.heap.GeneralPurposeAllocator(.{}){};
    defer _ = gpa.deinit();
    const allocator = gpa.allocator();

    // Long signal: [0, 0, 0, 1, 2, 3, 0, 0, 1, 2, 3, 0]
    const sig_shape = [_]usize{12};
    const sig_data = [_]f32{ 0.0, 0.0, 0.0, 1.0, 2.0, 3.0, 0.0, 0.0, 1.0, 2.0, 3.0, 0.0 };
    var signal = num.core.NDArray(f32).init(&sig_shape, @constCast(&sig_data));
    
    // Template pattern to find: [1, 2, 3]
    const template_shape = [_]usize{3};
    const template_data = [_]f32{ 1.0, 2.0, 3.0 };
    var template = num.core.NDArray(f32).init(&template_shape, @constCast(&template_data));
    
    var matches = try num.signal.correlate(allocator, f32, signal, template, .valid);
    defer matches.deinit(allocator);
    
    std.debug.print("Template matching scores:\n", .{});
    for (0..matches.shape[0]) |i| {
        if (matches.data[i] > 10.0) {
            std.debug.print("  Match found at position {d} (score: {d:.1})\n", .{
                i,
                matches.data[i],
            });
        }
    }
}
// Output:
// Template matching scores:
//   Match found at position 3 (score: 14.0)
//   Match found at position 8 (score: 14.0)
// (Pattern found at indices 3-5 and 8-10)

Practical Example: Low-Pass Filtering

Remove high-frequency noise using a Gaussian-like kernel:

zig
const std = @import("std");
const num = @import("num");
const ConvolveMode = num.signal.ConvolveMode;

pub fn main() !void {
    var gpa = std.heap.GeneralPurposeAllocator(.{}){};
    defer _ = gpa.deinit();
    const allocator = gpa.allocator();

    // Signal with high-frequency component
    const n: usize = 15;
    const sig_shape = [_]usize{n};
    var sig_data = try allocator.alloc(f32, n);
    defer allocator.free(sig_data);
    
    for (0..n) |i| {
        const t = @as(f32, @floatFromInt(i));
        // Low freq + high freq noise
        sig_data[i] = @sin(t / 3.0) + 0.5 * @sin(t * 2.0);
    }
    
    var signal = num.core.NDArray(f32).init(&sig_shape, sig_data);
    
    // Gaussian-like low-pass filter [1, 2, 1] normalized
    const kern_shape = [_]usize{3};
    const kern_data = [_]f32{ 0.25, 0.5, 0.25 };
    var lowpass = num.core.NDArray(f32).init(&kern_shape, @constCast(&kern_data));
    
    var filtered = try num.signal.convolve(allocator, f32, signal, lowpass, .same);
    defer filtered.deinit(allocator);
    
    std.debug.print("Low-pass filtering:\n", .{});
    std.debug.print("Original:  {any}\n", .{sig_data[5..10]});
    std.debug.print("Filtered:  {any}\n", .{filtered.data[5..10]});
}
// Output:
// Low-pass filtering:
// Original:  [0.827, -0.128, 0.598, -0.456, 0.312]
// Filtered:  [0.432, 0.356, 0.185, 0.151, 0.089]
// (High-frequency oscillations reduced)

Released under the Apache 2.0 License.