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Connection Pool ​

Reuse connections across requests to improve latency and throughput.

Demo Program ​

zig
const std = @import("std");
const httpx = @import("httpx");

pub fn main() !void {
    var gpa: std.heap.DebugAllocator(.{}) = .init;
    defer _ = gpa.deinit();
    const allocator = gpa.allocator();
    const io = std.Io.Threaded.global_single_threaded.io();

    var client = httpx.Client.init(allocator, io, .{});
    defer client.deinit();

    // Multiple requests reuse connection
    var r1 = try client.get("https://httpbun.com/get", .{});
    defer r1.deinit();

    var r2 = try client.get("https://httpbun.com/headers", .{});
    defer r2.deinit();

    std.debug.print("R1 Status: {d}\n", .{r1.status});
    std.debug.print("R2 Status: {d}\n", .{r2.status});
}

Expected Output ​

text
R1 Status: 200
R2 Status: 200

Status values reflect the live endpoints.

Run ​

bash
zig build run-connection-pool

What to Verify ​

  • Repeated calls succeed with stable performance.
  • Pool limits are respected for host and global connections.

Released under the MIT License.